can you add solo game mode with saving and animals for food like crabs + other maps that are not only an island like a forest with a clearing with thick forest
Physics-based, fully articulated NPCs are certainly difficult, but really cool. I’ve seen close to no implementations in VR with a degree robusticity I’m satisfied with. It seems to me that they’re the next step for in-depth VR physics interactions, and in that vein they’ll be the main focus of my next ~2 releases. Traditional, bespoke AIs haven’t sufficed, so I’ve been lost in the sauce of neural networks
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Can y'all make it work for quest
Is this still in development?
are u still working on this game cause i think this is a really good game
I’m working on new technologies for the physics-based engine, but that’ll come in the form of new tech-demo-y games, not updates to this one
can you add solo game mode with saving and animals for food like crabs + other maps that are not only an island like a forest with a clearing with thick forest
I think NPC's would make it a lot more like Hand Sim, but NPC's (Physics based especially) are hard to implement.
Physics-based, fully articulated NPCs are certainly difficult, but really cool. I’ve seen close to no implementations in VR with a degree robusticity I’m satisfied with. It seems to me that they’re the next step for in-depth VR physics interactions, and in that vein they’ll be the main focus of my next ~2 releases. Traditional, bespoke AIs haven’t sufficed, so I’ve been lost in the sauce of neural networks
would be perfect as a quest 3 game.